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Scratch for Arduino (S4A)

Posted by Component 7 20/07/2018 0 Comment(s)

Scratch for Arduino (S4A)

 

 

 


S4A is a Scratch modification which is simple as ABC to use and understand the language composed by the MIT Media Lab mainly intended to introduce easy programming of the Arduino open source hardware platform to children aged 7-16.  It provides new blocks for managing sensors and actuators connected to Arduino.

The main objective of the S4A is attracting children to the programming world. The objective of S4A gives a high-level communication to Arduino programmer with functionalities such as interacting with a set of boards through user proceedings.

 

 

 

An Arduino extension is ready on ScratchX, a Scratch sister site hosting experimental extensions. See the instructions for the experimental Arduino extension for Scratch.

 

 

Interface
When Scratch starts up, you will see a screen similar to the one below. S4A offer blocks for the basic microcontroller functionalities, analog and digital writes and reads, and also for higher level ones. You can connect multiple boards at the same time by just adding a new Arduino sprite.
In the interface different areas have been labelled as shown below image.

 

interface

Menu: In this block area you can create a ‘New’ project, ‘Open’ or ‘Save’ an existing project, ‘Save (a new project) as’ whatever name you choose, ‘Undo’ a previous action, and obtain ‘Help’.

 

Block Descriptions: In this block area you find eight categories of blocks including Motion, Looks, Sound, Pen, Control, sensing, operators and Variables. The block categories are all colour coded so when you see a block of a specific colour, you can quickly determine which category it came from. 
 

Blocks Palette: In this block area you see all available blocks which you will use in your programming. Note that the blocks palette will change depending upon the current block category. When you select a new block category, the blocks palette will change to reflect the new options available.
 

s4a blocks

Current Sprite Information: In this block area you will find the name and picture of the current sprite together with its x-y position, direction, and rotation style. 


Tabs: In this block area tabs allow you to both see and change the current sprite’s scripts, costumes, and sounds.


Scripts area: In this block area you will create and view the current scripts.


Stage:  In this block area where all of the action takes place. The stage is 480 units wide by 360 units tall and the centre of the stage is at x-y coordinate (0,0). This means the lower left is at (-240, -180), the upper left is at (-240, 180), the upper right is at (240, 180), and the lower right at (240, -180). 


Toolbar: In this block area numbers of tool exist for your use. The arrow is the default selection and it give  you to pick up and move sprites and blocks of code around. There are also options for you to duplicate and delete items as well as grow and shrink your sprite.


Green Flag/ Red Stop: In this block area you click on the Green Flag to start your main program(s) and the Red Stop sign to end them.


Presentation mode: This section provides a full-screen view of the stage. To exit, use the ‘Esc’ key.


New Sprite buttons: Using these buttons, you can paint a new sprite, choose a new sprite from a file, or get a surprise (random) sprite. 


Sprite List: In this block area you will see a thumbnail for the stage. Clicking on this thumbnail changes the ‘Current Sprite Information’ area to reflect the properties of the stage. Stages can still have scripts and sounds. However, to change the appearance of the stage, you would select a different ‘Background’ as opposed to ‘Costume’. On the right, you will see thumbnails of all of the sprites in the project together with the sprite’s name, amount of costumes, and amount of scripts. You can easily change the current sprite by clicking on a different one. When you do this, the ‘Current Sprite Information’ area together with the ‘Scripts area’ is updated too 

 

Supported boards:

S4A works with Arduino Diecimila, Duemilanove and Uno and other boards you can test by self.


Connectivity:

Components have to be connected in a particular way. S4A allows for 6 analog inputs (analog pins), 2 digital inputs (digital pins 2 and 3), 3 analog outputs (digital pins 5, 6 and 9), 3 digital outputs (pins 10, 11 and 13) and 4 special outputs to connect (digital pins 4, 7, 8 and 12).


Protocol:

S4A interacts with Arduino by sending the actuator states and receiving sensor states every 75 ms, therefore the pulse width needs to be greater than this time period.


Download and Install:

Installing S4A requires you to install software both in your PC and your Arduino board.

 

Links

http://scratch.mit.edu
http://scratchx.org
http://s4a.cat

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